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Introduction to World Creation in A tractor / The Universal

Welcome to The Universal World Owners' Manual.

The Universal (or A tractor.. either way..) is a customisable game engine from the early 21st century. Your world server program controls graphics settings, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from persistent world economies to single player adventures, team-combat games or, i dunno.. floating art galleries or something. Learning all you can do with it is a long process..

If you're of a certain mentality, interested in old-school game design & development, and have a fair bit of time & patience, then you may find building a world rather fun.

More details about the game can be found at the developer's website Games for May or on Steam

Tutorial videos and access to the 'Magratheans' group on discord is via our Patreon, which you should definitely join if you're really into this idea.

Things you can change on your world

  • Set up vehicle controls, physics and weapons
  • Change gameplay rules via settings and configuration files.
  • Choose models & textures for players, vehicles, buildings and the environment.
  • Modify UI layout, camera settings, lighting, weather
  • Add sound effects and music
  • Make cutscenes, intros and special effects
  • Write server-side scripts to control almost every bit of the game engine.

Quick start

To make your own world, on the game's frontend, first click the cog at the top left then tick the 'Front End World Builder Menu' checkbox. This will unlock the 'Create' option on the frontend where you'll be able to start making your own world.

Once you're on your world, F10 brings up the ingame world editor.

Check out the Quickstart Guide for a further introduction to the things you can do as a world owner. theuniversal.net_screenshots_zion3_town1small.jpg

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start.txt · Last modified: 2023/05/15 02:04 by mit

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