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The Universal is a free online game for Windows PCs.

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Latest version : 0.67.3
Updated 26th June 2014
Game News
by: Mit on June 26th, 04:07pm
In this client update there's a major overhaul of the graphics engine (producing a much better framerate for lower spec PCs), improvements to the sun & grass rendering and a whole bunch of bugfixes and improvements for UI, scripting and in-game world editing tools.


New grass
by: Mit on June 15th, 07:33pm
Bit chunky yet but I know what needs doing.. Click for more:

Mushroom Grass Tower

by: Mit on June 11th, 06:48pm
The 0.67.0 release expands the number of inventory item slots, skill slots and scripted variables available on the world servers. This is a breaking change - old clients won't connect to new servers (and vice versa).
World Owner Manual updates
by: on June 11th, 06:51pm
For those of you interested in a bit of old game development, there have been lots of updates to the World Owner's Manual including a whole load of useful little server script examples in the System Functions reference.
Create your own world
by: Mit on May 2nd, 12:26pm
We are now alpha-ing a 'cloud' hosting system for worlds - login with the new version, click 'Create World' and (theoretically) you'll almost immediately have your own playground to mess around in. F10 takes you to the world editor where you can tweak vehicle settings, game modes, move trees about, paint your landscape, etc etc etc.

Watch Video

More to follow shortly.. lots of fundamental stuff has changed recently!

Back to Space
by: Mit on December 10th, 09:12am
Tomorrow ( probably late tomorrow :] ) we'll be heading back to space (woot!) - all characters will be reset and you'll need to play through the introduction world again. (But this time with a different ending).
Read More..

Have a try on Xebec
by: Mit on October 13th, 05:00pm
For the next couple of weeks or so, we'll have a player-built world as your destination when logging in to the game : Stimutac's Xebec has plenty of things to do to keep you interested while I switch everything over to a new phase by November. Enjoy!
Tank Night - Sunday 26th May
by: Mit on May 21st, 05:43pm
On Sunday 26th May, from about 9pm -> Midnight UK time (4pm -> 7pm Eastern) I'll be running a little event to test out some minigame script stuff - and more importantly provide an opportunity to blow each other up in tanks. And etc.

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"The Universal is totally unique we urge you to explore it"

The Universal is part online social city-building economy game, part world-development sandbox, part Elite-style space trading sim, part resource/crafting game, part 2d blaster, part.. well .. you get the idea.

Maybe you'll play for ten minutes every few days just to keep yourself alive... or spend weeks building an empire or a world... or go for a session blasting other players to bits. Maybe you'll build your own world.

The Universal has endless variety to keep you coming back week after week.. and its generally free (with an optional little subscription for extra things if you want to help out the game's developer(s) a bit).

An ever-changing universe
  • Themes and storylines that change from month to month.
  • Different experiences on every planet
  • A whole galaxy to explore

    Online social gameplay
  • Trading, competition and cooperation between players
  • Complex economies
  • Multiplayer minigames
  • Gain skills, experience and achievements

    Action and Minigames
  • Vehicles to drive about in - land, air & sea.
  • Racing, jetpacks, arcade machines
  • Fishing, bongos, Ultrakricket!
  • CTF, robotic laser-firing crows!
  • Chess, Hornball, Pubs!

    User-generated content
  • Players can customise their own world in the galaxy
  • Compete on player-run worlds
  • Build your own world radio station
  • A never-ending supply of new, downloadable content
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