Public Newsby: Mit on September 28th, 10:06pm
v0.51.6 updates of the game and the world servers are available on the downloads page now. For full details of the update, see the forum post here
Public Newsby: Fooli on September 21st, 11:50am
After the roaring success of his crow skin, Jayecifer has designed a new "monster" model (for use as wildlife or whatever) which was turned into 3d by me, and then skinned in a couple of really nice ways by Jaye himself. Check it out on the model library here.
Public Newsby: Fooli on May 18th, 06:00am
Just wanted to highlight a couple of new skins for our Bug crow model, now available on the model library here. Thanks to Jayecifer, who's new to texturing but has already managed to make one of my dodgier models look pretty sweet - check it out.
Public Newsby: Fooli on April 25th, 06:44am
I've added a handful of new models to the library in the last week or two:
A new sheep...
A swarm of mosquitos...
Yorick, a medieval chap...
A sort of pavillion building...
Enjoy.
Public Newsby: Fooli on March 15th, 06:18pm
Owing to some galactic chimpery on the part of fooli and/or mit, the galaxy experienced a slight glitch a day or so ago. It looks like everyone has been reset to whatever state they were in a few days previously. Sorry about that: but at least everyone's affected equally. If we can can do something about it, we will, but it looks like we'll just have to get on with galactic life. Just repeat the traditional mantra: beta beta beta free beta hari beta beta...
Public Newsby: Mit on February 22nd, 08:10pm
This update is mostly intended to resolve a few issues in space (e.g. Not being able to kill people while they are docked at a spacestation). [cut]
It adds a new spacestation 'spectator'-mode and a couple of new weapons (which will be available to purchase sometime soon), and also provides a few features to handle space-events like the recent 'fight-night' - for instance.. players in space can be temporarily assigned to teams so they can fight it out in groups.
The patch should also fix a few issues with players not appearing in space, and theres a couple of small tweaks to some of the camera and subgame settings on worlds (As well as a brand new, but half-finished and currently unusable, cricket subgame).
Public Newsby: Fooli on February 15th, 10:55am
Still waiting for your universal website account to be activated? Here's why... we've updated the site registration process. Read on to find out what to do next. [cut]
The registration changes don't affect anyone who already has an active web account here. However, if you registered in the last couple of weeks and you didn't get your account validated... it's been wiped, as part of our update. Sorry about that (we had to do something about spam - c'est la vie). If you still want a web account here, you'll need to register again. You'll be able to use the same username & email as before.
Thanks to Magicfinger for finally sorting this out..
Public Newsby: Mit on February 5th, 08:41pm
A new update of the game is now on the downloads page - it includes a few new features (see above) and a few gameplay fixes, tweaks & balances. As usual with the old beast, there'll be a few loose ends that you'll need to take with a dose of beta-salt. Join in on the forums if you want to help sort it out more.
Public Newsby: Fooli on January 24th, 04:09pm
Please note: the galaxy will be down for a while during the period 25-27th January. Sorry about that. See this forum post for more information.
Public Newsby: Fooli on November 16th, 07:02am
If you want a head start building your world you might like to check out the Desert Racing World template here...
To drive around the desert I've updated the dune buggy in the model library here...
Meet Ig and Og! The universe needs more cavepeople, and you can find them in the model library here.
Public Newsby: Magicfinger on November 7th, 04:48pm
Apologies to anyone who has tried to register on the site in the past 3-4 weeks: it appears that the registration script only half uploaded via ftp, and so the system was crashing during the registration process. Many thanks to those that emailed me: it is all working again now.
Public Newsby: zaroba on November 6th, 10:16am
Planet Sabrada has been reset and is ready to play... [cut]it's a fully-featured economy world with complex and deep gameplay, for all you number-crunching resource-management cut-and-thrust-of-commerce types out there (this post has been brutally PR-i-fied by Fooli. Sorry Zar )
Public Newsby: Mit on October 10th, 08:11pm
A new update of the game has been put up today.. Space stuff should generally be a bit smoother, and hopefully there's a few fixes that will allow more people to connect to the worlds. [cut]
The space menus & interface have been tidied and improved to help players get started, and to declutter the screen on low-res displays. A new screen has been added that lets you select other players and targets and see a separate (zoomed) view of them. Makes it all feel a bit more connected and its pretty sometimes too
Also fixed are a couple of little bugs in the robocrows, which should remove those times when someone 'seems' invincible.
Theres a fix for the bug that caused ppl not to appear in space after launching from a planet, and for various other bits of space comms stuff, such as tidyups for the private comms channels, and a fix for a bug that was causing ships to appear to 'bounce' around in space when they were supposed to be stationary.
More to come soon..
Public Newsby: GK8000 on August 7th, 05:21am
The next incarnation of Drellis has officially started...set in a city-scape environment, players can use the new FPS features to engage in all-out team CTF warfare!
You can find planet Drellis in the Cirrus Minor system. More information about the world is available here...
Public Newsby: Mit on July 31st, 05:57pm
This update includes new audio libraries, various bug fixes and more stuff in your local starport. [cut]
The starport changes include a new trade system, that lets you trade galactic prestige (which you can now earn on various planets in the galaxy) into space items, such as infimp drives and ship systems. This is an important change - new players now have a way to get that essential infimp drive without having to deal with space trade.
Audio changes include various little additions to the world radio, but more importantly I've upgraded to the latest version of the bass.dll, which contains fixes and improvements that make the music player more stable in general.
Since the last version update, theres also been lots of feature additions that allow servers like 'Bongtrek' to work.
Those of you who've been following the minor releases of the 0.49.8 client probably won't see much else new, but lots of bits have changed since the last public release..
-Mit '06
Public Newsby: Fooli on July 19th, 07:38am
Industrial and Modern added to the forum post here.
Public Newsby: Fooli on July 5th, 03:39am
A message from the monkeys...
Public Newsby: Fooli on July 4th, 09:53am
Any world owners using models from The Republic might be interested in this forum post - I've done what I can to update a lot of the dodgier models & textures. Enjoy (I hope).
f
Public Newsby: Mit on July 4th, 10:51pm
0.49.8.6 is on the downloads page - a few small enhancements and a few bug fixes - including one that might solve why some people have trouble landing on planets.
Public Newsby: Fooli on June 22nd, 05:04am
A supermarket
Trucks!
UPDATE: I spotted a couple of mistakes in the tanker model that I've now fixed. I've also added a tankerless version of the tanker (it's in the zip on that page) and another truck variant with a box container instead of a tank.
f
Public Newsby: zaroba on June 19th, 02:03pm
The new Zoric 16 is open...it's a pretty easy economy setup similar to that of Zion, but with a few differences that make some stuff easier and some stuff harder.
[cut]
like:
- Needing more employees for a building - but there are also more jobs available.
- Lots of items are more expensive except for the end cost which might make for low profit transfers on expensive items, but there will be gov buildings in several cities to act as NPCs who buy most of the items as well
- The world has no overall building limits, but you are limited on a per building basis as to how many of each type of building you can have (like up to 5 oil drills, 10 wells, 5 ore mines, etc)
- Buildings will produce even if not employeed, it just takes a bit longer.
- Buildings are made via cash only.
- etc
Robocrows will be set up soon as well, and possibly ground weapons for vehicular combat, and for vehicle vs. building combat.
Zoric is currently located in the Tau Ceti system.
This world is mostly just going to be a place holder to keep Zoric running while I work on a real economy for it.
Public Newsby: Fooli on June 13th, 05:35pm
A handful of new models added to the library today:
A new monkey (work-in-progress)
A tent and two futuristic buildings
f
Public Newsby: Oropher on June 11th, 05:46am
Although I am a new player, I have started a blog about TU - Heres the link - I am reporting all that I see in the game and bouncing important info from the TU website and forum.. [cut] This blog is intended to attract more people in the game and also contain info and pictures for the regular players. At the moment, the blog is focused on Zion only but later I will start to explore the other worlds of TU. Here is the URL: http://robocrows.blogspot.com
Feel free to check it and drop a comment!
Thanks!
OropheR of Daivania.
Public Newsby: Mit on May 27th, 06:27am
.. and earn yourself kudos. Zion currently has 250+ people playing every week so come join in - theres lots of opportunity to meet some folk, make yourself rich, have some fun and earn some prestige prizes. [cut]
Theres a new level of building on the world now, allowing the richer players to make higher tech level buildings - with the ultimate aim of producing 'Hailes' (from Bobs and Wailers, of course) - using a Haile increases your kudos, which you can then convert to galactic prestige. And galactic prestige will soon mean prizes..
If you last played Zion some time ago, you'll perhaps be pleased to hear that your character will probably still be alive and you'll still have your wealth - despite the intro screen saying you'll be reset if you dont play fortnightly.
This is either because :
1) Im nice, and kind
2) I havent written the 'resetting inactive characters' stuff properly.
Take your pick
New building models are placeholders, by the way, and will be replaced with some funky futuristic zion-specific stuff whenever one of us gets time and can be arsed to do some graphics.
Public Newsby: Mit on May 9th, 07:49am
Your help is needed by an ancient alien race with a mission in mind - and a realworld prize is on offer!
Click here for more info.
Public Newsby: Mit on May 7th, 08:38pm
New version up - lotsa lil new toys and improvements. I'll post some more specifics (including details of a galactic quest that can earn you prizes) as soon as i sober up 
Public Newsby: Fooli on April 28th, 04:41pm
It's getting boring now, isn't it (I'm combing my model directory for stuff that never really got finished... until now. Sorta). This time.. it's a sportscar. Find it in the model library here....
f
Public Newsby: Fooli on April 27th, 09:38am
In an unprecedented spate of model-uploading activity I've added a little pack of slightly Mad Max themed models to the model library - some buggies, a driver, some bikes and a gyrocopter... [cut]
I say slightly because they didn't turn out quite as I expected. Still, you might have fun with 'em:
Public Newsby: Fooli on April 27th, 09:35am
I've added a bunch of things to the model library for your sci-fi shooter and cactus-loving pleasure... [cut]
So we have:
[cut]
Who says we never give you anything...The soldiers were textured by me so don't expect miracles, but with first person mode/WASD controls around the corner, they might be fun to play with... f
Public Newsby: Malkiah on April 19th, 04:04am
The Universal Master fansite has been revamped into a sleek forum for the community, so please come on by and check us out. You have to register to get full access to the forums, but you can post in the various help areas if you're looking for help.
Public Newsby: Mit on March 18th, 10:59pm
Mostly a maintenance release this - over 30 fixes for bug reports players have raised on the forums.. [cut]
Many of the fixes are quite crucial to the functioning of some worlds, and many just make life a little bit more bearable.
There are quite a few feature request additions too, mostly extra settings for world owners n suchlike, and there are various other new, WIP additions like space guilds, legal status, encounters, auto-texmap generation, etc etc.
Most of these dont work yet - so if you see anything new and interesting-looking, assume it'll work in 0.49.7 
Public Newsby: zaroba on March 5th, 09:37am
I've just reset Zoric since the undersea theme failed horribly. Zoric is now using the settings, map and buildings from an older Sabrada. Sabrada 2 seemed to be liked by many players...now it's back as Zoric 14 with pretty much no changes.
Public Newsby: paintballkev812 on February 18th, 09:37am
I've finally finished Paint's Plaza! It still has some things that need to be added, but nothing major. It's a similar setup to biplane world, but of course different. I have a royalty system up and going and pretty simple to become royalty; get the most cash.
Hope everyone swings by!
Public Newsby: alner on February 11th, 02:08am
Hello everyone!
A competition is being help for The Universal related website owners. [cut] The rules are simple:
- You must have a website already up!
- It must be of a TU genre
- It must have more than 3 pages
- It must have sufficient content (you be the judge)
The winner will get:
- Free webhosting from my company
- Any amount of space they need, with a maximum of 20GB bandwidth
- Their site listed on my site.
- All for free!
Entries can be sent to: alner@internode.on.net
You must include in the email:
- The link to your website
- How much space you need
- How much bandwidth you need
- What your forum and ingame names are
The winner will be announced by the 20th of Feburary.
Public Newsby: oldcynic on January 1st, 12:51pm
and all the best for 2006!
Public Newsby: Fooli on December 28th, 08:39am
Normal service has been resumed. Apologies, etc. Merry Christmas :]
Public Newsby: zaroba on December 27th, 08:19am
The central servers are currently offline for christmas.. Everything should be back up and running by the 28th/29th Dec [cut]
In the meantime, you can use the a-tractor client (http://www.gameislands.net) to play on a few worlds.
Providing the chat server is active, you should also be able to access the worlds on the finite drive by running TheUniversal as normal, selecting 'Dont Connect' when prompted, then choosing Server List from the Front-end menu.
Apologies for the downtime. All should be back to normal soon.
Public Newsby: Freako on December 27th, 08:19am
You can all expect Luca to be up and running again on the 28th of December with any luck...[cut]
This new version will incorp background music, a world first, using the new texture system and a full stroyline.
However there are only 50 places avaible as will become clear on the story, so make sure you get on the world quickly!
Public Newsby: morbydvisns on December 17th, 04:27am
Ariya is now open, and available on the FIPRO drive. [cut] The game is an advancement/production game play, along the lines of The Republic, but on a much larger scale, team play, econo/war
hope to see you there!
Public Newsby: Mit on December 2nd, 10:32am
"In the Restaurant, things were fast approaching the moment after which there wouldn’t be any more moments.."
[cut]
Check out this forum thread for more info on the galactic reset..
Public Newsby: Mit on October 30th, 09:38pm
The Universal World Resource is a website dedicated to helping people build their own world..[cut]
Zaroba, qwerty & freako keep the website packed full of models, textures, info and lots of other game-related stuff. If you want to get involved with the creative side of the universe, become a regular visitor 
Public Newsby: Damon on October 25th, 07:47am
Trading Tips to Maximize Profits
--------------------------------
[cut]
1. Make use of paper/pen or Notepad to keep track of changing prices
of goods at various stations.
1a. Note that some prices change after you purchase/sell
goods. Keep track of the changes otherwise you might find
yourself on a run that will lose you money.
1b. Other people trading for the same goods will effect the prices
that you get when you dock at a space station. This change is
usually small, but can turn a good route into one that doesn't make
much money at all, or even cause you to lose money.
2. The Trade Report is your friend. It costs only .1 per system
per log on, which you will make back and more during your first
run.
3. When first starting, buy a cargo transport from one of the
systems around Cirrus Minor to increase your transport load to
20 tons.
4. After you have a cargo ship, you won't be left with much to
start with. Begin by trading water (probably between Biplane and
Drellis) until you can start building up your credits to buy
more expensive cargo that will make you more each cargo run you
do. Make sure you keep an eye on how much you are making per
ton. That is what decides how quickly you will gain credits.
5. Make use of your Stardrive to travel between Cirrus Minor and
Tau Ceti. Uridium is only .1 per 10, and it only costs 4 Uridium
to go between these two systems, which again, you'll make up for
in one run.
5a. There are places that charge .4 credits per 10 units of
Uridium. These prices should also be noted on your paper.
5b. Cross-system trading is a good way to make a larger
profit, but the prices seem more likely to change and
the changes seem larger (see Section 1a).
6. Save up credits to buy extra cargo bays (found on Planitia)
when you can. The more you can store, the more you can make.
6a. Some people will suggest buying a finite drive or
a L8 stardrive before getting another cargo bay. Keep
in mind that a finite drive does not work with any
ship carrying cargo and the L8 stardrive will eat more
uridium.
7. Carry the cargo that a) makes the most profit AND b) you can
buy enough of to fill your cargo hold. Example: your cargo
capacity is 20 tons. You can make 1.0 credits per ton of both
metals and food from Drellis to Sabrada, but you can only afford
10 tons of metals as opposed to 20 tons of food. Carry the food.
As a guideline, try to never make a run without your cargo hold
full. It will maximize profit.
7a. Shorter routes mean more cargo runs can be made
in a given time. If there are identical prices on two
or more planets in a system, go for the closest one.
7a2. Some planets, such as Zyrane in the Tau
Ceti system, take a long time to reach when
coming out of a stardrive jump. Keep this in
mind when devising cargo runs.
8. If there are several goods you can carry and make a profit on
from one station to another, and they are of different profit
margins, maximize your cargo hold. Example: going from Drellis
to Sabrada, you can make 1.0 profit on metals, 0.8 profit on
food, and 0.3 profit on water but don't have enough to carry
a full cargo of metals, carry as much metals as you can then
switch to food and carry as much of that as you can, then
switch to water. It will maximize the run.
8a. Section 8 overrides Section 7 only if there are
varying profit margins in different trade goods.
9. Do not leave yourself without approximately 100-200 credits
after a purchase of a cargo hold, finite drive, or other addition
to your ship. Doing so will turn you into a .3 credit profit water
trader quickly. This is experience speaking.
10. Be helpful on the comm channel when it comes to helping someone
find a good run. Like in any multi-player online game, karma is a big factor
and there will be times you can't find a great cargo run.
10a. Learn who your fellow traders are. In dealing with
the growing threat of piracy, information is a big
commodity.
10b. Most traders are willing to talk, if just to pass
the time between long runs. The Comm Station is a good
way to trade information about runs, pirates, and
strategy.
11. If you are unsure if someone is a pirate or not, it may be
a good idea to use the tracking view (hold cntl, hit F10) while
they are targeted to get their bearing and distance. Keep an
eye out on anyone you don't know moving in behind you and getting
closer.
------------------------------------
General Price Guide
These are the general "good" prices of various goods found in the first three star systems to trade at. Hopefully this will help some that have difficulty in figuring out what is a good price and what isn't. The legend goes like this:
TradeGood - (good sale price) (good buys at price)
Food - 3.2 4.0
Water - 0.3 0.8
Minerals - 9.7 11.3
Metals - 26 28
Organics - 12.5 15
Industrial - 42 44
---------------------------
Anyone is free to use this or ignore it or whatnot. Once I figure out more about deep-space trade, I will add to the guide.
Public Newsby: Magicfinger on October 24th, 07:20am
New Version (0.48.0) of TheUniversal has been released.
Available in this release is the opportunity for all players to try out world building... [cut]
The following services have now been made publicly available
* TheUniversal World Server (limited edition)
* Model Convertor
* World Owners Manual
* Buildings Data File Editor
to find out more read Mit's forum post here...
Public Newsby: Mit on October 24th, 08:17am
Anyone else reckon we don't update the news here frequently enough? If thats the case you should check out The Universal Master..[cut]- its a player-run site, where Kirby & TheSeer do an excellent job of keeping you up to date with all the goings on in the game, from details of beta-releases to info on all of the worlds active in the game. But remember, don't believe everything you read on the internet 
Public Newsby: Mit on October 24th, 08:18am
Please note, galactic trading is going through some changes at the moment, which'll mean prices, items and potential profits may vary widely for the next couple of weeks..[cut] Feel free to explore, but i wouldn't recommend putting a lot of effort into building up your gal cash - everyones' galactic records will be reset once the changes are completed. (Your characters on worlds will be unaffected)
Public Newsby: Mit on October 24th, 06:54am
v0.44.5 is now available.. Details can be found on the forums, here.
Public Newsby: Mit on October 24th, 08:28am
Helloo.
Um, yeh, we're up to 44.0 on the downloads page now.. [cut] Theres various bits of new stuff in there, like space ships moving about and firing, and (optional) proper shadows on the players, plus a few fixes for texture downloads etc. But I have to apologise for the numerous broken & weird bits in this client too. (Nothing too critical i hope, but stuff that might mean an occasional extra relog). The goal at the moment is to progress the versions towards a nice complete v.5 with all the space stuff working nicely and a new tutorial world and building interiors.. nd whateva else comes up from the TDL. In the meantime you may have to put up with a few 'transitional' clients 
Public Newsby: Mit on October 24th, 08:29am
Within the next couple of days i'll be implementing some changes to the way the galactic exchange (and subsequent galactic trade system) are set up.. [cut] Part of this will be changing the current world sheckles/kudos -> gal credits exchange system to one where world gains can be exchanged for 'galactic prestige'. Initially prestige will mostly be a status symbol, rather than anything useful in game, but later in the year it will link to extra features for players who've progressed through worlds.
While things are getting changed around, new players to the galaxy will get access to an infimp drive by default - any existing players who get stuck without one, pls put in a request via the forums. Also, please avoid using the galactic exchange system as it may result in you losing world cash.
A full reset of all galaxy characters will follow sometime next week month.
Public Newsby: Mit on October 24th, 08:29am
0.42.5 patch uploaded - Includes a fix for corrupted item names after launching, some tidyups for the graphics in space .. [cut] - including allowing each planet to have its own custom texture, downloaded from the website when required.., improvements to the control mode in space, new sea effects, a new per-vehicle ride-hitching limits system, a few new weapon & team selection variants, and a system for allowing world owners to define buildings that can only be built in specified regions of the map.
Public Newsby: Mit on October 24th, 08:30am
0.41.8 client now on the downloads page fixes a couple of crashes, adds a few more options for world owners and adds a few more shiny exploding weapons (as seen on iridis).. [cut] And theres a free glass of whiskey given away with every download. (Proof of purchase required).
Public Newsby: zaroba on August 16th, 02:13pm
Several new islands are here for you to play!
Planitia - With economic changes and a new design, Junk is remaking Planitia to be better then ever. Located in Tau Ceti. NOW STARTED
Zoric - In recognition of the island I learnt the game on, Zoric 10 will be a remake of the great Apocylipseland 2 island. Located in Tau Ceti. NOW STARTED
Wings Field - Similer to Biplaneworld, Wings Field will be mostly geared around plane combat with a small economic system. Currently located in System M-209. NOW STARTED
-zaroba
Public Newsby: Mit on January 21st, 12:59pm
0.1.38 update now on the page has.. um.. ya know.. normal stuff. Some fixes for that, some fixes for the other, few different new bits, some extra options for the world owners. Typical.
Its a bloody cheek if you ask me.
There you are, perfectly content sitting about with your tiny handheld nintendos, miniature motorised scooter-shoes and .. whatever else you kids are playing with these days.. and then, just to spite ya, along comes another damn free download of that silly space-twang-tractor-monkey-jetpack game. Pfft, it should be made illegal! If the UN find out about this we're in trouble. Get the developers by the neck and string the bastards up, i say! Its the only language they understand.
Public Newsby: DeVice on January 6th, 05:34pm
I just published that new lil game i've been spending some time to code in the Downloads section.
Give it a try before it's available in the universal pubs !
Public Newsby: Magicfinger on December 25th, 07:30am
Merry Christmas to all our players From everybody at The Universal
Public Newsby: Fooli on December 3rd, 04:06am
Our first public announcement!
++PRESS RELEASE++
Magrathea (London branch), 3rd December 2004: the first publicly-available version of The Universal is here! The Universal is a free, massively-multiplayer online game set in a virtual 3d universe of worlds owned and run by other players. Created by Games For May, an independent team of volunteers from the games industry, The Universal brings a totally unique approach to the popular massively- multiplayer gaming genre.
Full story...
Public Newsby: Magicfinger on November 30th, 08:13pm
* RESULTS OF PHOTO/VIDEO COMPETITION *
Congratulations to Ghostdog on the winning video submission, which can be downloaded here, and to XmAkInA who although also submitted a video is winning the Photo competition due to the work he undertook to produce an entry.
Both of you will be contacted shortly to discuss your prizes.
as a side note... the winning entry for placing most ammount of links on one page goes to Zaroba who wins a free link (to his own page) here we go... www.atractorguide.com
Public Newsby: Mit on November 29th, 05:43am
0.1.36 update is available on the downloads page now - mainly containing extra features that let you access Iridis. Its a bit rough at the edges yet, so there'll probably be a further update later in the day or week. (For of those of you new to the game, this sorta thing happens regularly. Do not be afraid.)
Public Newsby: Mit on November 25th, 06:23pm
Apologies to any of you who suffered from a recent glitch in the galaxy server that may have meant you were stuck in a star system without your galactic items. All should be good now. (hopefully )
Public Newsby: Mit on November 2nd, 04:54pm
New 0.1.35 downloads are now available. In addition to the stuff mentioned below, this vers also includes the basis of the space trading system, accessed through the space stations in orbit around planets.
Public Newsby: Mit on October 29th, 04:58pm
Comin' up in the next update of The Universal..
Helicopters
'King of the Hill' + other subgames
6 card stud poker in the bar
Enhanced collision modes allowing bridges and suchlike
Wildlife you can kill
'Wipeout'-style hover control modes
...and some other bits & pieces. 
Public Newsby: Mit on October 21st, 05:47am
Galactic characters have been reset today. See the forums for more details. This does not affect the status of your characters on any of the worlds in the game.
Public Newsby: Mit on October 12th, 07:46am
New 0.1.34 client now on the downloads page includes a few fixups for the new player start sequence, some additional weapon script stuff (so worlds can have surface-to-robocrow weapons, for instance), better handling of things when the galaxy is offline and um.. various bits of other stuff. :] A full release notes doc will be posted sometime soon.
Public Newsby: Mit on October 6th, 08:34pm
Zoric island is now back up and ready for play in Tau Ceti. Hunger and thirst have not yet been activated, and it will be non-24/7 until then. It will run from around 8am eastern time to about 10pm eastern time on weekdays, probably the same on weekends. Log in & check the forums for more info.
Public Newsby: Mit on October 5th, 10:40am
Time has been frozen on Zion and the server passworded while we work on and try out a few new settings for the next stage. It will reopen at the weekend for v0.1.33
Public Newsby: Mit on September 29th, 07:27am
Welcome to the new website - thanks to Hedgehog, Magicfinger and Fooli for building it.
Public Newsby: Mit on July 20th, 08:43pm
New downloads are now available on the .. um.. downloads page. Its almost criminal.
Public Newsby: Mit on December 31st, 06:00pm
NEW FEATURE
event sorting now in place works by calculating difference from date posted to today and then adding a score based on Authority of poster... any problems with that slap Mit (it was his idea) and anybody who wants me to change the code for that is likely to be hit with a big stick
(Even if i do have to travel overseas to hit them !!!)
p.s if you wanna see the workings out Click here...
Public Newsby: Magicfinger on June 30th, 06:58pm
Catastrphe !!!!
Last night the Universal.net Database was irrecovably corrupted to the point where all data was lost. Have re-loaded as much as i had from backups and re-creates some of the table from memory...
if i can remember correctly i have most of the information needed to restore the bug database up to 10 days ago. Until i can get to my machine at work the DB will be offline (prob back tommorow)
so cya tommorow :)
Public Newsby: Mit on February 19th, 08:32pm
I moved the galaxy moved tonight. It seeems safe :]
Big thank you to hedge for hosting it for us for the past few months (and for continuing to host the chat server) and for devi for letting me cajole him into hosting the galaxy for the next few months :]
Ya might have trouble connecting initially.. grab the new clients and servers and delete the Data\gateways.lst file in each and it should get the correct address. (if it doesnt do it automatically..)
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"The Universal is totally unique – we urge you to explore it" PC Gamer, Christmas 2004
Where else...
...can you can play flight sims, race cars, go fishing, get shot at by wildlife, play ultrakricket, CTF and fight each other in robotic crows?
And then there are the jetpacks, boats, radio stations, arcade machines, chess servers, hornball and other weird team games, and a never-ending supply of new, downloadable content.
Best of all, it's free to play. No ads, no subscription fees.
Features
An ever-expanding universe
Dynamic environments built by players
Customise your own world in the galaxy
A unique experience on every planet
Compete on player-run gameworlds
Complex economy structures
Huge number of subgames
Earn sheckles, bounty and kudos
Build an advanced economic empire
Construct your own industry
Trade and process goods
Gain skills and experience
Life in the virtual universe
Racing, cricket, hornball, arcades
Fighting, trading and sitting about
Built-in chat client and music player
Stuff you’ve never seen anywhere else
Bongo chimps!
Tractors with jetpacks!
More monkeys than any other game, ever!
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