releasenotes:2011-2014
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+ | **16 May 2011 : version 0.55.0** \\ | ||
+ | - Help system overhaul : Wrote up and updated most sections of the space help menu, and did a major overhaul on the interface.\\ | ||
+ | - New Shields Control system : Shields can now be manually turned on or off, or set to ' | ||
+ | - New players now start with Standard Shields by default[/ | ||
+ | - Weapons can no longer be used when shields are active[/ | ||
+ | - Added DELETE to toggle shield status in space, and F4 to change player target.[/ | ||
+ | - Maximum speed available when under red alert increased[/ | ||
+ | - The starting ship (Interplanetary Shuttle) now has a 10t cargo bay[/ | ||
+ | - Can now use mousewheel for lists/ | ||
+ | - uPnP support added[/ | ||
+ | - New information display on the spacestation trade screen[/ | ||
+ | - Various bits of work on the space UI[/ | ||
+ | - Space mining improvements[/ | ||
+ | (Graphic effects for all this will be added later). Activating mining now needs shields to be turned off beforehand. | ||
+ | - Missiles and bursts are banned in fed systems.[/ | ||
+ | - Bounty system disabled in fed systems.[/ | ||
+ | - Major overhaul on the existing ship settings[/ | ||
+ | - ' | ||
+ | - Transport ships are limited to a 10t cargo bay extension[/ | ||
+ | - 4 new spaceships added[/ | ||
+ | - Reduced space starting cash to 10cr.[/ | ||
+ | - Significant rebalancing of the galactic economy[/ | ||
+ | - New nebula graphics[/ | ||
+ | - New fonts[/ | ||
+ | - & | ||
+ | \\ | ||
+ | **Work-in-progress**\\ | ||
+ | - New settings screen for world owners | ||
+ | - New shadowing system | ||
+ | - New water rendering techniques | ||
- | 16 May 2011 : version | + | [b: |
+ | - fix for ship orientation load sometimes not working correctly (and possibly making the game unplayable for some users without a reinstall). | ||
+ | - changed the window resize method to reduce risk of directX reset failures | ||
+ | - Bugfix for asteroids spawning multiple times in starsystem. Made sure asteroids are included in starting systems. | ||
+ | - fixed bug that let you activate stardrive multiple times | ||
+ | - fix for bug in distance-to-asteroid calculation which caused the mining kit to malfunction ' | ||
+ | - Fix for current ship damage sometimes getting ' | ||
+ | |||
+ | **0.55.1** | ||
+ | Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity' | ||
+ | |||
+ | - [b: | ||
+ | (Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP) | ||
+ | |||
+ | [b: | ||
+ | - Fix for ' | ||
+ | - fix for player shadows missing from 0.55.0 | ||
+ | - Fixed renderstate inconsistency in tree rendering | ||
+ | - fixed a price display bug in the station trade screen when an invalidly priced item is in the gal setup (Also fixed the gal setup) | ||
+ | |||
+ | [b: | ||
+ | - updated some gal admin commands | ||
+ | - subscription status replication | ||
+ | - Tweaked the space ship and gal econ settings a bit more | ||
+ | |||
+ | **9-June-2011 : 0.55.2**\\ | ||
+ | [b: | ||
\\ | \\ | ||
+ | - [b: | ||
+ | which isn't necessary given the current space combat configuration\\ | ||
+ | - [b: | ||
+ | - [b: | ||
+ | - [b: | ||
+ | (Added new graphics, parameters can now include number variables, name fields etc)\\ | ||
+ | - [b: | ||
+ | .. this will be getting replaced by a simpler mechanism shortly..\\ | ||
+ | - [b: | ||
+ | - [b: | ||
+ | .. mode 1 means buildings are always placed in the center of the active tile\\ | ||
+ | - [b: | ||
+ | .. as 0 but camera collides against buildings (handy for city scenes etc) | ||
+ | - [b: | ||
+ | (More on this later ;] ) | ||
+ | - [b: | ||
+ | |||
+ | [b: | ||
+ | - Fix for camType 0 not sticking above the landscape (doh!) | ||
+ | - Fix for the fishing display overlapping the selection icons | ||
+ | - Fixed the 3d projection aspect ratio | ||
+ | - Fix for only 1 instance of each building type casting a shadow volume | ||
+ | |||
+ | [b: | ||
+ | - Added (but not yet implemented) the law enforcement license as a replacement for the bounty system | ||
+ | - New space ' | ||
+ | - Various other things :) | ||
+ | |||
+ | ----------------\\ | ||
+ | **(Sometime towards the end of 2011):**\\ | ||
+ | \\ | ||
+ | Hia, | ||
+ | Figured about time i wrote these up. | ||
+ | A lot changed In the 6 months between 0.55.2 and 0.60 - some of it obvious (like having all the features removed :]), but most of the work has been in important back-end stuff that takes a lot of effort just to produce a client that appears to do nothing different than before. Such is the joy of programming. \\ | ||
+ | In particular, 0.60 links to new server tech that should allow the game to scale more easily. It also includes a major re-write of the graphics engine which makes conversion of the game to other platform easier. (Though thats not gonna happen anytime soon, unless someone wants to provide us with a whole load of cash). | ||
+ | Separately, worth noting that a lot of what's been happening lately is being driven by server script rather than client code (which gives obvious benefits when world owners want to do similar stuff but slightly differently) so a lot of things developed recently aren't actually listed here.\\ | ||
+ | Anyway, heres the list of stuff from the source control logs :\\ | ||
+ | [code: | ||
+ | - New ' | ||
+ | - Fix for gal crash that occurs when there are more than 20 ppl in single system at once or after the gal has been running for more than a couple of weeks (at which point it thinks theres more than 20 ppl in a single system at once &# | ||
+ | - New frontend/ | ||
+ | - Various bits for space storyline support | ||
+ | - Starting merging the squad and family functionality into a unified system | ||
+ | - Fix for occasional ' | ||
+ | - Cutscene additions : images, and improvements to fade in/out display | ||
+ | - Further support for web-textures referencing images on http servers | ||
+ | - Added ' | ||
+ | - Added ' | ||
+ | - Added ' | ||
+ | - CutScene ' | ||
+ | - New button graphic | ||
+ | -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. | ||
+ | - Fix for custom events not firing off from building access events. | ||
+ | - New &# | ||
+ | - New news notification alerts &# | ||
+ | - New &# | ||
+ | - Redid lighting/ | ||
+ | - Added commands to allow overriding of item use/type & nutritional values | ||
+ | - adding nutrition info to the 'edit item' screen | ||
+ | - New building access labels and display | ||
+ | - Added new 'mini BuildingDisplay' | ||
+ | - New 'point and click' control method &# | ||
+ | - Fixed windows cursor behaviour when leaving window | ||
+ | - added OSDBullet for scripted OSD | ||
+ | - Added quickee surface layer option to the map ed | ||
+ | - Tweaked the daytime lighting calculations | ||
+ | - Fix for being able to login to gal with an invalid username | ||
+ | - Tidied some of the downloaded file locations | ||
+ | - New &# | ||
+ | - Graphics engine refactor | ||
+ | - added vehicle-& | ||
+ | - added graphics-& | ||
+ | - added world-& | ||
+ | - tweaked generic landscape renderer for small tile sizes | ||
+ | - Network library refactor for consistency and better modularisation | ||
+ | - Create new login &# | ||
+ | - Added new login connect sequence | ||
+ | - added funky shadowing thing for trees, by lowering the landscape colour around each tree. | ||
+ | - Rearranged startup flow to allow direct connection to specified world through the new auth & universe servers | ||
+ | - New ' | ||
+ | - Added transitional effects for login sequence | ||
+ | - Added setting &# | ||
+ | - Tweaked the daytimetype 1 daycycle &# | ||
+ | - Allowed the lottery to be disabled &# | ||
+ | - Added a few new settings for controlling hunger & thirst - a 'low rate' needs modifier (to allow hungry/ | ||
+ | - Linked in the notification score tables to the score data generated by the server | ||
+ | - Added ' | ||
+ | - Removed ' | ||
+ | - added OSDIMAGE type | ||
+ | - added OSDEXITBUTTON type &# | ||
+ | - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface | ||
+ | - Tidied up the death screens a bit. | ||
+ | - Tidied up the highscore notifications menu a bit | ||
+ | - added *sethunger & | ||
+ | - *sethealth &# | ||
+ | - added *showneeds & | ||
+ | - added & | ||
+ | - Added namesfile field ' | ||
+ | - moved the clocks about | ||
+ | - fix for server commands not executing after a killbillall if the owner is billingID 2. | ||
+ | - added *buildingparam &# | ||
+ | - Added $gPlayerHunger, | ||
+ | - Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. &# | ||
+ | - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. | ||
+ | ( ---- All the above was 0.60.0 --- ) | ||
+ | -Allowed dashes in editbox | ||
+ | - Stopped the construction menu being accessible on keypress when greyed out | ||
+ | - Return to frontend when kicked from world, rather than closing client | ||
+ | - Prevented .fish command when 'Other subgames' | ||
+ | - Prevented .startrace command when racetrack is not valid | ||
+ | - Added ' | ||
+ | - Got rid of old menu on the character status screen | ||
+ | - Fixed bugs in script parser when using nested elses,else ifs and ifs | ||
+ | - Script parser now ignores semi-colons at the end of a line &# | ||
+ | - Fixed lack of buildingScriptParam when using OSD button responses in scripted buildings | ||
+ | - Added racing mode 5 where races can only be created by sysops | ||
+ | - added totals to score table data &# | ||
+ | - added *eventallonline &# | ||
+ | - scripted osd in buildings closes when you leave the radius of a BuildingAccessDisplay | ||
+ | - added save password and auto-login options to frontend | ||
+ | ( ---- Section above was 0.60.1 --- ) | ||
+ | - fix for other player' | ||
+ | - added new chat message types | ||
+ | - fixed ambient lignting settings getting broke when using .thunder | ||
+ | - added high-scores option to info screen | ||
+ | - Work on the auth server admin tool | ||
+ | - Added msg to indicate accounts were reset at the start of 2012 when authserver gives a no record response. | ||
+ | - added age to *showneeds response | ||
+ | ( ---- Section above was 0.60.2 --- ) | ||
+ | - fix for server lives setting of 1 meaning this one + another. | ||
+ | - Fix for 'all time oldest' | ||
+ | - fix for oldest age not being recorded or updated sometimes | ||
+ | - made the capital I in the main font look less like an l | ||
+ | - Fixed & changed the player labels | ||
+ | - added *gocrow &# | ||
+ | - New PlayerTasks system and UI | ||
+ | - New inventory screen layout | ||
+ | - Added ' | ||
+ | - fixed scaling on topdown landscape render modes | ||
+ | - made sure deaths reset age | ||
+ | - fixed all item sizes to 1 | ||
+ | - tidied the status screen a bit | ||
+ | - added item numbers to the world editor items list | ||
+ | - fixed rare bug that meant the high scores screen didnt disappear occasionally | ||
+ | - added *changeinventory function, which works the same as grantitem but doesnt message the player about it. Also added *updateinventory which broadcasts any changes to the player | ||
+ | - added $gTaskItem1, | ||
+ | ( ---- Section above was 0.60.3 --- &# | ||
+ | |||
+ | Any questions? No? Good :) |
releasenotes/2011-2014.1582120075.txt.gz · Last modified: 2020/02/19 07:47 by mit