releasenotes:2011-2014
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+ | **16 May 2011 : version 0.55.0** \\ | ||
+ | - Help system overhaul : Wrote up and updated most sections of the space help menu, and did a major overhaul on the interface.\\ | ||
+ | - New Shields Control system : Shields can now be manually turned on or off, or set to ' | ||
+ | - New players now start with Standard Shields by default[/ | ||
+ | - Weapons can no longer be used when shields are active[/ | ||
+ | - Added DELETE to toggle shield status in space, and F4 to change player target.[/ | ||
+ | - Maximum speed available when under red alert increased[/ | ||
+ | - The starting ship (Interplanetary Shuttle) now has a 10t cargo bay[/ | ||
+ | - Can now use mousewheel for lists/ | ||
+ | - uPnP support added[/ | ||
+ | - New information display on the spacestation trade screen[/ | ||
+ | - Various bits of work on the space UI[/ | ||
+ | - Space mining improvements[/ | ||
+ | (Graphic effects for all this will be added later). Activating mining now needs shields to be turned off beforehand. | ||
+ | - Missiles and bursts are banned in fed systems.[/ | ||
+ | - Bounty system disabled in fed systems.[/ | ||
+ | - Major overhaul on the existing ship settings[/ | ||
+ | - ' | ||
+ | - Transport ships are limited to a 10t cargo bay extension[/ | ||
+ | - 4 new spaceships added[/ | ||
+ | - Reduced space starting cash to 10cr.[/ | ||
+ | - Significant rebalancing of the galactic economy[/ | ||
+ | - New nebula graphics[/ | ||
+ | - New fonts[/ | ||
+ | - & | ||
+ | \\ | ||
+ | **Work-in-progress**\\ | ||
+ | - New settings screen for world owners | ||
+ | - New shadowing system | ||
+ | - New water rendering techniques | ||
- | 16 May 2011 : version | + | [b: |
+ | - fix for ship orientation load sometimes not working correctly (and possibly making the game unplayable for some users without a reinstall). | ||
+ | - changed the window resize method to reduce risk of directX reset failures | ||
+ | - Bugfix for asteroids spawning multiple times in starsystem. Made sure asteroids are included in starting systems. | ||
+ | - fixed bug that let you activate stardrive multiple times | ||
+ | - fix for bug in distance-to-asteroid calculation which caused the mining kit to malfunction ' | ||
+ | - Fix for current ship damage sometimes getting ' | ||
+ | |||
+ | **0.55.1** | ||
+ | Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity' | ||
+ | |||
+ | - [b: | ||
+ | (Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP) | ||
+ | |||
+ | [b: | ||
+ | - Fix for ' | ||
+ | - fix for player shadows missing from 0.55.0 | ||
+ | - Fixed renderstate inconsistency in tree rendering | ||
+ | - fixed a price display bug in the station trade screen when an invalidly priced item is in the gal setup (Also fixed the gal setup) | ||
+ | |||
+ | [b: | ||
+ | - updated some gal admin commands | ||
+ | - subscription status replication | ||
+ | - Tweaked the space ship and gal econ settings a bit more | ||
+ | |||
+ | **9-June-2011 : 0.55.2**\\ | ||
+ | [b: | ||
\\ | \\ | ||
+ | - [b: | ||
+ | which isn't necessary given the current space combat configuration\\ | ||
+ | - [b: | ||
+ | - [b: | ||
+ | - [b: | ||
+ | (Added new graphics, parameters can now include number variables, name fields etc)\\ | ||
+ | - [b: | ||
+ | .. this will be getting replaced by a simpler mechanism shortly..\\ | ||
+ | - [b: | ||
+ | - [b: | ||
+ | .. mode 1 means buildings are always placed in the center of the active tile\\ | ||
+ | - [b: | ||
+ | .. as 0 but camera collides against buildings (handy for city scenes etc) | ||
+ | - [b: | ||
+ | (More on this later ;] ) | ||
+ | - [b: | ||
- | Mostly a maintenance update this, as it fixes the problem some people were having buying missiles. | + | [b: |
- | Current ship capacities are: | + | - Fix for camType 0 not sticking above the landscape (doh!) |
+ | - Fix for the fishing display overlapping the selection icons | ||
+ | - Fixed the 3d projection aspect ratio | ||
+ | - Fix for only 1 instance of each building type casting a shadow volume | ||
- | Interplanetary Shuttle\\ | + | [b:ab8e64010b]Work in progress[/b:ab8e64010b] |
- | Basic ECM: 2 Standard Missile | + | - Added (but not yet implemented) the law enforcement license as a replacement for the bounty system |
- | Cargo Transport\\ | + | - New space 'Battle Mode' |
- | Basic ECM: 5 Standard Missile : 2 | + | - Various other things |
- | Cobra Mk II\\ | + | |
- | Basic ECM: 5 Standard Missile : 5 ' | + | ----------------\\ |
- | Pirate Ship\\ | + | **(Sometime towards the end of 2011):**\\ |
- | Basic ECM: 3 Standard Missile : 8 ' | + | |
- | Stellar Freighter\\ | + | |
- | Basic ECM: 15 Standard Missile : 3 ' | + | |
- | Police Fighter\\ | + | |
- | Basic ECM: 9 Standard Missile : 7 ' | + | |
- | X Fighter\\ | + | |
- | Basic ECM: 2 Standard Missile : 4 ' | + | |
- | GalFreighter\\ | + | |
- | Basic ECM: 10 Standard Missile : 3 ' | + | |
\\ | \\ | ||
- | This vers also adds in the favourites list to the gal radio, and gives world owners | + | Hia, |
- | Ship rendering should also be fixed, and the ctrl + f10 cam has been tweaked | + | Figured about time i wrote these up. |
- | Gal econ got various lil tweaks n fixes over the weekend | + | A lot changed In the 6 months between 0.55.2 and 0.60 - some of it obvious (like having all the features removed :]), but most of the work has been in important back-end stuff that takes a lot of effort just to produce a client that appears to do nothing different than before. Such is the joy of programming. \\ |
+ | In particular, 0.60 links to new server tech that should allow the game to scale more easily. It also includes a major re-write of the graphics engine which makes conversion of the game to other platform easier. (Though thats not gonna happen anytime soon, unless someone wants to provide us with a whole load of cash). | ||
+ | Separately, worth noting that a lot of what's been happening lately is being driven by server script rather than client code (which | ||
+ | Anyway, heres the list of stuff from the source control logs :\\ | ||
+ | [code: | ||
+ | - New ' | ||
+ | - Fix for gal crash that occurs when there are more than 20 ppl in single system at once or after the gal has been running for more than a couple of weeks (at which point it thinks theres more than 20 ppl in a single system at once &# | ||
+ | - New frontend/ | ||
+ | - Various bits for space storyline support | ||
+ | - Starting merging the squad and family functionality into a unified system | ||
+ | - Fix for occasional ' | ||
+ | - Cutscene additions : images, and improvements to fade in/out display | ||
+ | - Further support for web-textures referencing images on http servers | ||
+ | - Added ' | ||
+ | - Added ' | ||
+ | - Added ' | ||
+ | - CutScene ' | ||
+ | - New button graphic | ||
+ | -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. | ||
+ | - Fix for custom events not firing off from building access events. | ||
+ | - New &# | ||
+ | - New news notification alerts &# | ||
+ | - New &# | ||
+ | - Redid lighting/ | ||
+ | - Added commands to allow overriding of item use/type & nutritional values | ||
+ | - adding nutrition info to the 'edit item' screen | ||
+ | - New building access labels and display | ||
+ | - Added new 'mini BuildingDisplay' | ||
+ | - New 'point and click' control method &# | ||
+ | - Fixed windows cursor behaviour when leaving window | ||
+ | - added OSDBullet for scripted OSD | ||
+ | - Added quickee surface layer option | ||
+ | - Tweaked the daytime lighting calculations | ||
+ | - Fix for being able to login to gal with an invalid username | ||
+ | - Tidied some of the downloaded file locations | ||
+ | - New &# | ||
+ | - Graphics engine refactor | ||
+ | - added vehicle-& | ||
+ | - added graphics-& | ||
+ | - added world-& | ||
+ | - tweaked generic landscape renderer for small tile sizes | ||
+ | - Network library refactor for consistency and better modularisation | ||
+ | - Create new login &# | ||
+ | - Added new login connect sequence | ||
+ | - added funky shadowing thing for trees, by lowering the landscape colour around each tree. | ||
+ | - Rearranged startup flow to allow direct connection to specified world through | ||
+ | - New ' | ||
+ | - Added transitional effects for login sequence | ||
+ | - Added setting &# | ||
+ | - Tweaked the daytimetype 1 daycycle &# | ||
+ | - Allowed the lottery to be disabled &# | ||
+ | - Added a few new settings for controlling hunger & thirst - a 'low rate' needs modifier (to allow hungry/ | ||
+ | - Linked | ||
+ | - Added ' | ||
+ | - Removed ' | ||
+ | - added OSDIMAGE type | ||
+ | - added OSDEXITBUTTON type &# | ||
+ | - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface | ||
+ | - Tidied up the death screens a bit. | ||
+ | - Tidied up the highscore notifications menu a bit | ||
+ | - added *sethunger & | ||
+ | - *sethealth &# | ||
+ | - added *showneeds & | ||
+ | - added & | ||
+ | - Added namesfile field ' | ||
+ | - moved the clocks about | ||
+ | - fix for server commands | ||
+ | - added *buildingparam &# | ||
+ | - Added $gPlayerHunger, | ||
+ | - Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. &# | ||
+ | - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. | ||
+ | ( ---- All the above was 0.60.0 --- ) | ||
+ | -Allowed dashes in editbox | ||
+ | - Stopped the construction menu being accessible on keypress when greyed out | ||
+ | - Return to frontend when kicked from world, rather than closing client | ||
+ | - Prevented .fish command when 'Other subgames' | ||
+ | - Prevented .startrace command when racetrack is not valid | ||
+ | - Added ' | ||
+ | - Got rid of old menu on the character status screen | ||
+ | - Fixed bugs in script parser when using nested elses,else ifs and ifs | ||
+ | - Script parser now ignores semi-colons at the end of a line &# | ||
+ | - Fixed lack of buildingScriptParam when using OSD button responses in scripted buildings | ||
+ | - Added racing mode 5 where races can only be created by sysops | ||
+ | - added totals to score table data &# | ||
+ | - added *eventallonline &# | ||
+ | - scripted osd in buildings closes when you leave the radius of a BuildingAccessDisplay | ||
+ | - added save password and auto-login options to frontend | ||
+ | ( ---- Section above was 0.60.1 --- ) | ||
+ | - fix for other player' | ||
+ | - added new chat message types | ||
+ | - fixed ambient lignting settings getting broke when using .thunder | ||
+ | - added high-scores option to info screen | ||
+ | - Work on the auth server admin tool | ||
+ | - Added msg to indicate accounts were reset at the start of 2012 when authserver gives a no record response. | ||
+ | - added age to *showneeds response | ||
+ | ( ---- Section above was 0.60.2 --- ) | ||
+ | - fix for server lives setting of 1 meaning this one + another. | ||
+ | - Fix for 'all time oldest' | ||
+ | - fix for oldest age not being recorded or updated sometimes | ||
+ | - made the capital I in the main font look less like an l | ||
+ | - Fixed & changed the player labels | ||
+ | - added *gocrow &# | ||
+ | - New PlayerTasks system and UI | ||
+ | - New inventory screen layout | ||
+ | - Added ' | ||
+ | - fixed scaling on topdown landscape render modes | ||
+ | - made sure deaths reset age | ||
+ | - fixed all item sizes to 1 | ||
+ | - tidied the status screen a bit | ||
+ | - added item numbers to the world editor items list | ||
+ | - fixed rare bug that meant the high scores screen didnt disappear occasionally | ||
+ | - added *changeinventory function, which works the same as grantitem but doesnt message the player about it. Also added *updateinventory which broadcasts any changes to the player | ||
+ | - added $gTaskItem1, | ||
+ | ( ---- Section above was 0.60.3 --- &# | ||
+ | |||
+ | Any questions? No? Good :) |
releasenotes/2011-2014.1582120169.txt.gz · Last modified: 2020/02/19 07:49 by mit