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world_setup:weapons_reference:fire_modes

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world_setup:weapons_reference:fire_modes [2020/02/17 23:42] – created mitworld_setup:weapons_reference:fire_modes [2025/05/28 18:58] (current) – external edit 127.0.0.1
Line 17: Line 17:
 ==== Fire=Static ==== ==== Fire=Static ====
 Weapon is launched with no speed - i.e. it stays where it's dropped.  Weapon is launched with no speed - i.e. it stays where it's dropped. 
 +
 +==== Fire=UseItem ====
 +TBD: Firing this weapon triggers a 'UseItem' event on the server.
 +
  
 ===== Parameter-driven 'FIRE=' controls ===== ===== Parameter-driven 'FIRE=' controls =====
Line 59: Line 63:
 ==== Fire=Bomb ==== ==== Fire=Bomb ====
 FIXME: (Deprecated?). In theory should fall from your vehicle in a bomb-like way.  FIXME: (Deprecated?). In theory should fall from your vehicle in a bomb-like way. 
 +
 +==== Fire=TargetWildlife====
 +TBD
  
 <note tip>The most simple combination of Control and Fire is setting them both to Basic. This means that the weapon is fired when the key is pressed, in the direction the player is looking. The launch speed of the weapon is controlled solely by the Speed field (See below) and the Object parameter is the Param field.   <note tip>The most simple combination of Control and Fire is setting them both to Basic. This means that the weapon is fired when the key is pressed, in the direction the player is looking. The launch speed of the weapon is controlled solely by the Speed field (See below) and the Object parameter is the Param field.  
 </note> </note>
  
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