world_setup:game_features:particleeffects
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| world_setup:game_features:particleeffects [2020/03/11 09:15] – mit | world_setup:game_features:particleeffects [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| You can add 3d particle effects to your world using the effect commands:\\ | You can add 3d particle effects to your world using the effect commands:\\ | ||
| '' | '' | ||
| - | '' | + | '' |
| - | '' | + | '' |
| - | '' | + | '' |
| + | \\ | ||
| e.g Example of the command used from script: | e.g Example of the command used from script: | ||
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| * 29 - Adds a firework generator at the specified location. The firework generator will launch fireworks at regular intervals for 10 seconds. | * 29 - Adds a firework generator at the specified location. The firework generator will launch fireworks at regular intervals for 10 seconds. | ||
| * 30 - Special effect for attaching armour to a tractor. Limited use cases :) | * 30 - Special effect for attaching armour to a tractor. Limited use cases :) | ||
| + | |||
| + | ==== Spread Effects ==== | ||
| + | Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | ||
| + | Currently the spread type can be:\\ | ||
| + | 0 - Effects are distributed randomnly in a circular radius around the location given\\ | ||
| + | 1 - Effects are distributed evenly in a circular radius around the location given\\ | ||
| + | |||
world_setup/game_features/particleeffects.1583918135.txt.gz · Last modified: (external edit)
